Mark Zuckerberg, president of Meta, released this Monday (20) four prototypes of authentic and added glasses. According to him, the goal is to make the metaverse as real as the physical world.
“Screens that match the full human visual ability will create a beautiful experience. The first is the reality of being there, of being with someone or somewhere as if you were physically present,” Zuckerberg said.
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The executive said that this type of device will create a new generation of visual experience and will be a part of everyday life. However, he explains that it is still important to address challenges such as improving the resolution, focus and color that appear on such devices.
“We will have to incorporate all this technology into devices that are lighter and thinner than anything out there. We have the best teams in the world that handle all these issues,” he posted on his Facebook page.
The four examples presented by Mark are:
- Butterscotch: displays images with a resolution close to that of the retina screen and allows you to read text in small text;
- Half House: has a dynamic orientation, that is, it can show all the objects in the picture and those far away;
- Starbust: according to Meta, it is one of the first virtual reality mail devices with HDR (abbreviated in English for “Large Dynamic Range”), a technology that produces brighter colors;
- Holocaust 2: This is the simplest and most sophisticated e-mail device ever issued by a company, and it works in connection with a computer.
Butterscoth Model – Image: Disclosure / Meta
For Zuckerberg, despite the advances made with real-world equipment, there is still a long way to go to develop screens and image elements to achieve visual realism.
“The reason for this is that the human visual system is interconnected. Just seeing the real picture is not enough. To get a sense of immersion, more visual information is needed. And this is more complicated than showing the real picture.” on a computer screen or TV “.
Starbust Model – Photo: Disclosure / Meta
He also stressed that equipment needs to monitor movement realistically. “So when we turn our heads, it will look like we are in a good position in the immersion world,” he said.
According to the chief executive, these improvements will depend on a new graphics channel that does not consume too much battery, or cause excessive heat to the point of disturbing the user.
Meta searches for a pass in what it calls the “Visual Visual Experiment.” The term refers to a test conducted in 1950 by mathematician Alan Turing to determine whether computers could be thought of as human.
In a visual test, the company intends to evaluate whether what is displayed on the virtual reality device can pass through real-world images.
“It is a test of absolute independence, because what matters in it is the human perception of what it looks like, human experience, rather than technical tests,” explains Michael Abrash, a senior scientist at the Meta e-mail virtual reality lab.
Holocake 2 Meta Model – Photo: Disclosure / Meta
According to him, no technology available today can pass the Turing visual test.
“While actual reality already brings a strong sense of presence, of being in real places through coercion, it has not yet reached the point of leaving a person in doubt as to what he sees as real or real,” he said. he added.
Dome Prototypes – Images: Disclosure / Meta