The blockchain project launched by Neal Stephenson, who coined the term “metaverse” in his 1992 book Snow Crash, is forging ahead with its vision despite declining interest in the metaverse and some declaring it “dead.”
Compared to its peak in 2021 and 2022, search interest in the metaverse declined in 2023, according to data from Google Trends. A decline in interest in the metaverse has also led some to do so Announce That metaverse hype is dead.
Despite the decline in interest and the announcement of its death, some continue to keep their heads down and build. In a statement, Lamina1, the Metaverse blockchain project founded by Stevenson, said it is holding a month-long event called Open Metaverse Discovery Month in October. The company will hold workshops and offer shared quests and rewards to provide builders and creators with the knowledge needed to explore Metaverse experiences.
Join us to talk about world building, next steps for the toolkit, and our partnership.
– Lamina 1 (@lamina 1 official) September 29, 2023
“We are co-hosting two interactive workshops for Unity and Unreal Engine developers this month to start diving into the toolkit, as well as two creator competitions that will allow participants to showcase their artwork and experiences on our LAMINA1 Hub platform.” Lamina1 Team said.
Related: A sneak peek into the Metaverse: The project aims to build a creator-centric economy through blockchain
Rebecca Parkin, CEO of Lamina1, remains optimistic about the turnaround despite assumptions that it is dead. Barkin told Cointelegraph in a statement that despite the crypto winter and what many have described as “the death of the metaverse,” they have managed to attract nearly 50,000 creators to their community since the project launched.
Parkin is optimistic that their founder’s vision for the metaverse will continue as long as there are people willing to invest their time and money. The Cointelegraph executive said:
“As long as people continue to invest time and money in digital experiences, gaming and virtual world building, buying and selling digital items, and experimenting with new computing and creative technologies, the transformation of life will continue.”
According to Parkin, Stevenson’s vision for the metaverse wasn’t just about building virtual worlds. The CEO of Lamina1 said it was about challenging “corporate greed and control”. She added that with today’s technology, it is now possible to “give more autonomy to creators in entertainment, gaming, commerce, fashion and beyond to build, create and distribute these worlds themselves.”
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